Archive for the ‘General’ Category

Spring Sprung

Thursday, April 19th, 2007

Is it really that long since I last updated this page?

I haven’t been doing as much since I started my new job a year ago, and what I have been doing seems to have been in other areas. I even debated whether this post should go here or on my other site since the new game is a port of one of my handheld games.

Anyway, I used the flimsy excuse of the Retro Remakes Easter Puzzle game mini-competition to write a PC port of my game Cortex, with a different visual style:

Easter Cortex screenshot

Easter Cortex – (179k).

The game is written in FreeBasic, and could do with a bit more work (there is no sound, for instance), but it should be fully playable. I hope you enjoy it.

Late Again

Sunday, January 15th, 2006

You’d think I might have mentioned my Christmas Demo before Christmas, but no, that would be too easy.

Relative Dimensions

Saturday, August 20th, 2005

As promised, Invaders from the First Dimension is now complete. It’s a 1D shooter. You can get it here, or you can wait for the proper Cassette50 release if you’re a real masochist.
I chickened out and wrote it in GM, so it’s about 1Mb. I had a look at doing it in C/Allegro, and I just couldn’t be bothered. It seemed too much like hard work. Also, unlike HoldSpace, most of the line images are really sprites. What a cheat. :)

More Tasty Badness

Friday, August 19th, 2005

The second part of my bad game trilogy is now complete, and can be found at RR, in the forums, or here.
HoldSpace is a game of no skill, not requiring quick reactions and precise control. It was written in FreeBasic, and as usual I put too much effort into some features (it saves the highscore, and there is even a checksum to deter cheating, as if anyone would bother.)
Long Distance Runner was written in GM and clocks in at about 1.7Mb zipped. 50 games of that size would be a bit much, so I decided that my other Cassette 50 contributions would have to be smaller, and therefore written in other languages. The zip for HoldSpace is about 30k, although it does also use far fewer media resources.
Look out for Invaders from the First Dimension, coming soon!
That’s “Look out!” as in “duck!”, “run!”, obviously.

A New Hope

Saturday, August 6th, 2005

Okay, so I’ve upgraded the blog, and changed the rules about commenting, rather than deleting the lot. This was mainly because I wanted a similar setup over on my other site, but I might as well use it, as it’s here.
Today I finished work (pending bugs) on the latest fantastic Reanimation project: Long Distance Runner. It isn’t linked on the main site yet, but you can get it here if you’re really masochistic. It is a deliberately bad game for the second Cassette 50 collection, more about which when it’s done.
It doesn’t look like I ever linked my game for the first collection, either, but then I always meant to do more work on that.
I might try to get another one in before the 50 spaces are filled. Maybe written in D, for the hell of it. Long Distance Runner, as a GM game, is quite large if it’s going to be bundled with 49 other games, so any further entries will have to be tiny to make up for it.

Do you want spam with that?

Tuesday, February 1st, 2005

It’s quite likely I will delete this blog soon, thanks to the persistent spam from online gambling sites. They seem to be able to find loopholes in my setup every now and again and cause me enough work to make it not worth having a blog.
I have accidentally deleted two posts while meaning to delete spam, too, so eventually I will delete the whole thing by accident.
I don’t really need anything this flashy anyway. Maybe I’ll attempt to write my own.