Archive for July, 2004

Postponed

Wednesday, July 21st, 2004

It’s now looking very likely that I won’t get the chance to attempt my second entry, the sports game. I removed it from Codex’s tracker some time ago.

I just have too much to do, and haven’t had a chance to work on either competition entry since my last blog entry.

I would still like to attempt this project at some point, but I suspect it will have to wait until after the compo.

Making a start

Wednesday, July 7th, 2004

Well, today I started looking at the level data. Took some screenshots and cut ot the tiles to use as placeholders until I draw my own, and had a look at the data file, which looks like it’s in a fairly simple format.
I might even try to code the game to use the original data, so that level packs are interchangeable between the ST original and my remake, although there will probably be a few things I can’t decode.
I also got some of the outer framework of the game implemented. I think a basic remake of this one should not be too hard, which will, I hope, leave me plenty of time to get on with my other planned entries.

Nothing to see here

Sunday, July 4th, 2004

I have done absolutely nothing today.

We’ve got three months; what’s the hurry?

Project Created

Saturday, July 3rd, 2004

Yes, I’ve finally managed to create an empty project and add the sponsor screen. I stopped there, though. Didn’t want to get too carried away.

Now I have a new project to avoid, though, I have managed to get some other stuff done that I had previously been putting off, including updates to some of my other websites. It’s funny how these things work. :-)

Messing about

Saturday, July 3rd, 2004

OK, so I’ve added some categories to the blog (which this is testing), broken it, fixed it again, and will soon be adding some actual external links to it, I think.

I might even start a project for the game later, if I have time.

Greetings, Earthmen

Friday, July 2nd, 2004

Welcome to my hastily-assembled new blog to track my entries for the Retro Remakes Competition 2004.

The current plan is to do one fairly simple game, the ST shareware puzzler Balls, in GameMaker, and a second, much more ambitious sports project in C++.

To date, I have: played Balls a bit, and emailed its original authors; installed the Dev-C++ environment, and installed this blog. No actual code has yet been created. :-)

More later.